Cogl GST 2.0 Reference Manual | ||||
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Top | Description | Object Hierarchy | Properties | Signals |
CoglGstVideoSinkCoglGstVideoSink — A video sink for integrating a GStreamer pipeline with a Cogl pipeline. |
struct CoglGstVideoSink; struct CoglGstVideoSinkClass; CoglGstVideoSink * cogl_gst_video_sink_new (CoglContext *ctx
); void cogl_gst_video_sink_set_context (CoglGstVideoSink *vt
,CoglContext *ctx
); CoglPipeline * cogl_gst_video_sink_get_pipeline (CoglGstVideoSink *vt
); void cogl_gst_video_sink_attach_frame (CoglGstVideoSink *sink
,CoglPipeline *pln
); void cogl_gst_video_sink_setup_pipeline (CoglGstVideoSink *sink
,CoglPipeline *pipeline
); int cogl_gst_video_sink_get_free_layer (CoglGstVideoSink *sink
); void cogl_gst_video_sink_set_first_layer (CoglGstVideoSink *sink
,int first_layer
); void cogl_gst_video_sink_set_default_sample (CoglGstVideoSink *sink
,CoglBool default_sample
); CoglBool cogl_gst_video_sink_is_ready (CoglGstVideoSink *sink
); float cogl_gst_video_sink_get_aspect (CoglGstVideoSink *sink
); float cogl_gst_video_sink_get_width_for_height (CoglGstVideoSink *sink
,float height
); float cogl_gst_video_sink_get_height_for_width (CoglGstVideoSink *sink
,float width
); void cogl_gst_video_sink_fit_size (CoglGstVideoSink *sink
,const CoglGstRectangle *available
,CoglGstRectangle *output
);
GObject +----GInitiallyUnowned +----GstObject +----GstElement +----GstBaseSink +----CoglGstVideoSink
CoglGstVideoSink is a subclass of GstBaseSink which can be used to create a CoglPipeline for rendering the frames of the video.
To create a basic video player, an application can create a
GstPipeline as normal using gst_pipeline_new()
and set the
sink on it to one created with cogl_gst_video_sink_new()
. The
application can then listen for the "new-frame"
signal which will be emitted whenever there are new textures ready
for rendering. For simple rendering, the application can just call
cogl_gst_video_sink_get_pipeline()
in the signal handler and use
the returned pipeline to paint the new frame.
An application is also free to do more advanced rendering by
customizing the pipeline. In that case it should listen for the
"pipeline-ready" signal which will be emitted as
soon as the sink has determined enough information about the video
to know how it should be rendered. In the handler for this signal,
the application can either make modifications to a copy of the
pipeline returned by cogl_gst_video_sink_get_pipeline()
or it can
create its own pipeline from scratch and ask the sink to configure
it with cogl_gst_video_sink_setup_pipeline()
. If a custom pipeline
is created using one of these methods then the application should
call cogl_gst_video_sink_attach_frame()
on the pipeline before
rendering in order to update the textures on the pipeline's layers.
If the COGL_FEATURE_ID_GLSL
feature is available then the pipeline
used by the sink will have a shader snippet with a function in it
called cogl_gst_sample_video0 which takes a single vec2 argument.
This can be used by custom snippets set the by the application to
sample from the video. The vec2 argument represents the normalised
coordinates within the video. The function returns a vec4
containing a pre-multiplied RGBA color of the pixel within the
video.
struct CoglGstVideoSink;
The CoglGstVideoSink structure contains only private data and should be accessed using the provided API.
Since 1.16
struct CoglGstVideoSinkClass { void (* new_frame) (CoglGstVideoSink *sink); void (* pipeline_ready) (CoglGstVideoSink *sink); };
handler for the "new-frame" signal | |
handler for the "pipeline-ready" signal |
Since 1.16
CoglGstVideoSink * cogl_gst_video_sink_new (CoglContext *ctx
);
Creates a new CoglGstVideoSink which will create resources for use with the given context.
|
The CoglContext |
Returns : |
a new CoglGstVideoSink. [transfer full] |
Since 1.16
void cogl_gst_video_sink_set_context (CoglGstVideoSink *vt
,CoglContext *ctx
);
Sets the CoglContext that the video sink should use for creating
any resources. This function would normally only be used if the
sink was constructed via gst_element_factory_make()
instead of
cogl_gst_video_sink_new()
.
|
The CoglGstVideoSink |
|
The CoglContext for the sink to use |
Since 1.16
CoglPipeline * cogl_gst_video_sink_get_pipeline (CoglGstVideoSink *vt
);
Returns a pipeline suitable for rendering the current frame of the given video sink. The pipeline will already have the textures for the frame attached. For simple rendering, an application will typically call this function immediately before it paints the video. It can then just paint a rectangle using the returned pipeline.
An application is free to make a copy of this pipeline and modify it for custom rendering.
Note: it is considered an error to call this function before the "pipeline-ready" signal is emitted.
|
The CoglGstVideoSink |
Returns : |
the pipeline for rendering the current frame. [transfer none] |
Since 1.16
void cogl_gst_video_sink_attach_frame (CoglGstVideoSink *sink
,CoglPipeline *pln
);
Updates the given pipeline with the textures for the current frame. This can be used if the application wants to customize the rendering using its own pipeline. Typically this would be called in response to the "new-frame" signal which is emitted whenever the new textures are available. The application would then make a copy of its template pipeline and call this to set the textures.
|
The CoglGstVideoSink |
|
A CoglPipeline |
Since 1.16
void cogl_gst_video_sink_setup_pipeline (CoglGstVideoSink *sink
,CoglPipeline *pipeline
);
Configures the given pipeline so that will be able to render the
video for the sink
. This should only be used if the application
wants to perform some custom rendering using its own pipeline.
Typically an application will call this in response to the
"pipeline-ready" signal.
Note: it is considered an error to call this function before the "pipeline-ready" signal is emitted.
|
The CoglGstVideoSink |
|
A CoglPipeline |
Since 1.16
int cogl_gst_video_sink_get_free_layer (CoglGstVideoSink *sink
);
This can be used when doing specialised rendering of the video by customizing the pipeline. CoglGstVideoSink may use up to three private layers on the pipeline in order to attach the textures of the video frame. This function will return the index of the next available unused layer after the sink's internal layers. This can be used by the application to add additional layers, for example to blend in another color in the fragment processing.
|
The CoglGstVideoSink |
Returns : |
the index of the next available layer after the sink's internal layers. |
Since 1.16
void cogl_gst_video_sink_set_first_layer (CoglGstVideoSink *sink
,int first_layer
);
Sets the index of the first layer that the sink will use for its
rendering. This is useful if the application wants to have custom
layers that appear before the layers added by the sink. In that
case by default the sink's layers will be modulated with the result
of the application's layers that come before first_layer
.
Note that if this function is called then the name of the function
to call in the shader snippets to sample the video will also
change. For example, if first_layer
is three then the function
will be cogl_gst_sample_video3.
|
The CoglGstVideoSink |
|
The new first layer |
Since 1.16
void cogl_gst_video_sink_set_default_sample (CoglGstVideoSink *sink
,CoglBool default_sample
);
By default the pipeline generated by
cogl_gst_video_sink_setup_pipeline()
and
cogl_gst_video_sink_get_pipeline()
will have a layer with a shader
snippet that automatically samples the video. If the application
wants to sample the video in a completely custom way using its own
shader snippet it can set default_sample
to FALSE
to avoid this
default snippet being added. In that case the application's snippet
can call cogl_gst_sample_video0 to sample the texture itself.
|
The CoglGstVideoSink |
|
Whether to add the default sampling |
Since 1.16
CoglBool cogl_gst_video_sink_is_ready (CoglGstVideoSink *sink
);
Returns whether the pipeline is ready and so
cogl_gst_video_sink_get_pipeline()
and
cogl_gst_video_sink_setup_pipeline()
can be called without causing error.
Note: Normally an application will wait until the "pipeline-ready" signal is emitted instead of polling the ready status with this api, but sometimes when a sink is passed between components that didn't have an opportunity to connect a signal handler this can be useful.
|
The CoglGstVideoSink |
Returns : |
TRUE if the sink is ready, else FALSE
|
Since 1.16
float cogl_gst_video_sink_get_aspect (CoglGstVideoSink *sink
);
Returns a width-for-height aspect ratio that lets you calculate a suitable width for displaying your video based on a given height by multiplying your chosen height by the returned aspect ratio.
This aspect ratio is calculated based on the underlying size of the video buffers and the current pixel-aspect-ratio.
|
A CoglGstVideoSink |
Returns : |
a width-for-height aspect ratio |
Since 1.16
Stability Level: Unstable
float cogl_gst_video_sink_get_width_for_height (CoglGstVideoSink *sink
,float height
);
Calculates a suitable output width for a specific output height
that will maintain the video's aspect ratio.
|
A CoglGstVideoSink |
|
A specific output height
|
Returns : |
An output width for the given output height . |
Since 1.16
Stability Level: Unstable
float cogl_gst_video_sink_get_height_for_width (CoglGstVideoSink *sink
,float width
);
Calculates a suitable output height for a specific output width
that will maintain the video's aspect ratio.
|
A CoglGstVideoSink |
|
A specific output width
|
Returns : |
An output height for the given output width . |
Since 1.16
Stability Level: Unstable
void cogl_gst_video_sink_fit_size (CoglGstVideoSink *sink
,const CoglGstRectangle *available
,CoglGstRectangle *output
);
Calculates a suitable output
rectangle that can fit inside the
available
space while maintaining the aspect ratio of the current
video.
Applications would typically use this api for "letterboxing" by using this api to position a video inside a fixed screen space and filling the remaining space with black borders.
|
A CoglGstVideoSink |
|
The space available for video output. [in] |
|
The return location for the calculated output position. [inout] |
Since 1.16
Stability Level: Unstable
"new-frame"
signalvoid user_function (CoglGstVideoSink *sink,
gpointer user_data) : Run Last
The sink will emit this signal whenever there are new textures
available for a new frame of the video. After this signal is
emitted, an application can call cogl_gst_video_sink_get_pipeline()
to get a pipeline suitable for rendering the frame. If the
application is using a custom pipeline it can alternatively call
cogl_gst_video_sink_attach_frame()
to attach the textures.
|
the CoglGstVideoSink |
|
user data set when the signal handler was connected. |
Since 1.16
"pipeline-ready"
signalvoid user_function (CoglGstVideoSink *sink,
gpointer user_data) : Run Last
The sink will emit this signal as soon as it has gathered enough
information from the video to configure a pipeline. If the
application wants to do some customized rendering, it can setup its
pipeline after this signal is emitted. The application's pipeline
will typically either be a copy of the one returned by
cogl_gst_video_sink_get_pipeline()
or it can be a completely custom
pipeline which is setup using cogl_gst_video_sink_setup_pipeline()
.
Note that it is an error to call either of those functions before this signal is emitted. The "new-frame" signal will only be emitted after the pipeline is ready so the application could also create its pipeline in the handler for that.
|
the CoglGstVideoSink |
|
user data set when the signal handler was connected. |
Since 1.16