Cogl 2.0 Reference Manual | ||||
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Top | Description |
CoglBuffer: The Buffer InterfaceCoglBuffer: The Buffer Interface — Common buffer functions, including data upload APIs |
typedef CoglBuffer; CoglBool cogl_is_buffer (void *object
); unsigned int cogl_buffer_get_size (CoglBuffer *buffer
); enum CoglBufferUpdateHint; void cogl_buffer_set_update_hint (CoglBuffer *buffer
,CoglBufferUpdateHint hint
); CoglBufferUpdateHint cogl_buffer_get_update_hint (CoglBuffer *buffer
); enum CoglBufferAccess; enum CoglBufferMapHint; void * cogl_buffer_map (CoglBuffer *buffer
,CoglBufferAccess access
,CoglBufferMapHint hints
); void * cogl_buffer_map_range (CoglBuffer *buffer
,size_t offset
,size_t size
,CoglBufferAccess access
,CoglBufferMapHint hints
,CoglError **error
); void cogl_buffer_unmap (CoglBuffer *buffer
); CoglBool cogl_buffer_set_data (CoglBuffer *buffer
,size_t offset
,const void *data
,size_t size
); CoglPixelBuffer; CoglPixelBuffer * cogl_pixel_buffer_new (CoglContext *context
,size_t size
,const void *data
); CoglBool cogl_is_pixel_buffer (void *object
);
The CoglBuffer API provides a common interface to manipulate
buffers that have been allocated either via cogl_pixel_buffer_new()
or cogl_attribute_buffer_new()
. The API allows you to upload data
to these buffers and define usage hints that help Cogl manage your
buffer optimally.
Data can either be uploaded by supplying a pointer and size so Cogl
can copy your data, or you can mmap()
a CoglBuffer and then you can
copy data to the buffer directly.
One of the most common uses for CoglBuffers is to upload texture data asynchronously since the ability to mmap the buffers into the CPU makes it possible for another thread to handle the IO of loading an image file and unpacking it into the mapped buffer without blocking other Cogl operations.
CoglBool cogl_is_buffer (void *object
);
Checks whether buffer
is a buffer object.
|
a buffer object |
Returns : |
TRUE if the handle is a CoglBuffer, and FALSE otherwise |
Since 1.2
Stability Level: Unstable
unsigned int cogl_buffer_get_size (CoglBuffer *buffer
);
Retrieves the size of buffer
|
a buffer object |
Returns : |
the size of the buffer in bytes |
Since 1.2
Stability Level: Unstable
typedef enum { /*< prefix=COGL_BUFFER_UPDATE_HINT >*/ COGL_BUFFER_UPDATE_HINT_STATIC, COGL_BUFFER_UPDATE_HINT_DYNAMIC, COGL_BUFFER_UPDATE_HINT_STREAM } CoglBufferUpdateHint;
The update hint on a buffer allows the user to give some detail on how often the buffer data is going to be updated.
the buffer will not change over time | |
the buffer will change from time to time | |
the buffer will be used once or a couple of times |
Since 1.2
Stability Level: Unstable
void cogl_buffer_set_update_hint (CoglBuffer *buffer
,CoglBufferUpdateHint hint
);
Sets the update hint on a buffer. See CoglBufferUpdateHint for a description of the available hints.
|
a buffer object |
|
the new hint |
Since 1.2
Stability Level: Unstable
CoglBufferUpdateHint cogl_buffer_get_update_hint (CoglBuffer *buffer
);
Retrieves the update hints set using cogl_buffer_set_update_hint()
|
a buffer object |
Returns : |
the CoglBufferUpdateHint currently used by the buffer |
Since 1.2
Stability Level: Unstable
typedef enum { /*< prefix=COGL_BUFFER_ACCESS >*/ COGL_BUFFER_ACCESS_READ = 1 << 0, COGL_BUFFER_ACCESS_WRITE = 1 << 1, COGL_BUFFER_ACCESS_READ_WRITE = COGL_BUFFER_ACCESS_READ | COGL_BUFFER_ACCESS_WRITE } CoglBufferAccess;
The access hints for cogl_buffer_set_update_hint()
the buffer will be read | |
the buffer will written to | |
the buffer will be used for both reading and writing |
Since 1.2
Stability Level: Unstable
typedef enum { /*< prefix=COGL_BUFFER_MAP_HINT >*/ COGL_BUFFER_MAP_HINT_DISCARD = 1 << 0, COGL_BUFFER_MAP_HINT_DISCARD_RANGE = 1 << 1 } CoglBufferMapHint;
Hints to Cogl about how you are planning to modify the data once it is mapped.
Tells Cogl that you plan to replace all the buffer's contents. When this flag is used to map a buffer, the entire contents of the buffer become undefined, even if only a subregion of the buffer is mapped. | |
Tells Cogl that you plan to replace all the contents of the mapped region. The contents of the region specified are undefined after this flag is used to map a buffer. |
Since 1.4
Stability Level: Unstable
void * cogl_buffer_map (CoglBuffer *buffer
,CoglBufferAccess access
,CoglBufferMapHint hints
);
Maps the buffer into the application address space for direct
access. This is equivalent to calling cogl_buffer_map_range()
with
zero as the offset and the size of the entire buffer as the size.
It is strongly recommended that you pass
COGL_BUFFER_MAP_HINT_DISCARD
as a hint if you are going to replace
all the buffer's data. This way if the buffer is currently being
used by the GPU then the driver won't have to stall the CPU and
wait for the hardware to finish because it can instead allocate a
new buffer to map.
The behaviour is undefined if you access the buffer in a way
conflicting with the access
mask you pass. It is also an error to
release your last reference while the buffer is mapped.
|
a buffer object |
|
how the mapped buffer will be used by the application |
|
A mask of CoglBufferMapHints that tell Cogl how the data will be modified once mapped. |
Returns : |
A pointer to the mapped memory or
NULL is the call fails. [transfer none]
|
Since 1.2
Stability Level: Unstable
void * cogl_buffer_map_range (CoglBuffer *buffer
,size_t offset
,size_t size
,CoglBufferAccess access
,CoglBufferMapHint hints
,CoglError **error
);
Maps a sub-region of the buffer into the application's address space for direct access.
It is strongly recommended that you pass
COGL_BUFFER_MAP_HINT_DISCARD
as a hint if you are going to replace
all the buffer's data. This way if the buffer is currently being
used by the GPU then the driver won't have to stall the CPU and
wait for the hardware to finish because it can instead allocate a
new buffer to map. You can pass
COGL_BUFFER_MAP_HINT_DISCARD_RANGE
instead if you want the
regions outside of the mapping to be retained.
The behaviour is undefined if you access the buffer in a way
conflicting with the access
mask you pass. It is also an error to
release your last reference while the buffer is mapped.
|
a buffer object |
|
Offset within the buffer to start the mapping |
|
The size of data to map |
|
how the mapped buffer will be used by the application |
|
A mask of CoglBufferMapHints that tell Cogl how the data will be modified once mapped. |
|
A CoglError for catching exceptional errors |
Returns : |
A pointer to the mapped memory or
NULL is the call fails. [transfer none]
|
Since 2.0
Stability Level: Unstable
void cogl_buffer_unmap (CoglBuffer *buffer
);
Unmaps a buffer previously mapped by cogl_buffer_map()
.
|
a buffer object |
Since 1.2
Stability Level: Unstable
CoglBool cogl_buffer_set_data (CoglBuffer *buffer
,size_t offset
,const void *data
,size_t size
);
Updates part of the buffer with new data from data
. Where to put this new
data is controlled by offset
and offset
+ data
should be less than the
buffer size.
|
a buffer object |
|
destination offset (in bytes) in the buffer |
|
a pointer to the data to be copied into the buffer |
|
number of bytes to copy |
Returns : |
TRUE is the operation succeeded, FALSE otherwise |
Since 1.2
Stability Level: Unstable
CoglPixelBuffer * cogl_pixel_buffer_new (CoglContext *context
,size_t size
,const void *data
);
Declares a new CoglPixelBuffer of size
bytes to contain arrays of
pixels. Once declared, data can be set using cogl_buffer_set_data()
or by mapping it into the application's address space using
cogl_buffer_map()
.
If data
isn't NULL
then size
bytes will be read from data
and
immediately copied into the new buffer.
|
A CoglContext |
|
The number of bytes to allocate for the pixel data. |
|
An optional pointer to vertex data to upload immediately |
Returns : |
a newly allocated CoglPixelBuffer. [transfer full] |
Since 1.10
Stability Level: Unstable
CoglBool cogl_is_pixel_buffer (void *object
);
Checks whether object
is a pixel buffer.
|
a CoglObject to test |
Returns : |
TRUE if the object is a pixel buffer, and FALSE
otherwise |
Since 1.2
Stability Level: Unstable