Cogl 2.0 Reference Manual | ||||
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Top | Description |
High Level Meta TexturesHigh Level Meta Textures — Interface for high-level textures built from low-level textures like CoglTexture2D and CoglTexture3D. |
typedef CoglMetaTexture; void (*CoglMetaTextureCallback) (CoglTexture *sub_texture
,const float *sub_texture_coords
,const float *meta_coords
,void *user_data
); void cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture
,float tx_1
,float ty_1
,float tx_2
,float ty_2
,CoglPipelineWrapMode wrap_s
,CoglPipelineWrapMode wrap_t
,CoglMetaTextureCallback callback
,void *user_data
);
Cogl helps to make it easy to deal with high level textures such as CoglAtlasTextures, CoglSubTextures, CoglTexturePixmapX11 textures and CoglTexture2DSliced textures consistently.
A CoglMetaTexture is a texture that might internally be represented by one or more low-level CoglTextures such as CoglTexture2D or CoglTexture3D. These low-level textures are the only ones that a GPU really understands but because applications often want more high-level texture abstractions (such as storing multiple textures inside one larger "atlas" texture) it's desirable to be able to deal with these using a common interface.
For example the GPU is not able to automatically handle repeating a
texture that is part of a larger atlas texture but if you use
COGL_PIPELINE_WRAP_MODE_REPEAT
with an atlas texture when drawing
with cogl_rectangle()
you should see that it "Just Works™" - at
least if you don't use multi-texturing. The reason this works is
because cogl_rectangle()
internally understands the CoglMetaTexture
interface and is able to manually resolve the low-level textures
using this interface and by making multiple draw calls it can
emulate the texture repeat modes.
Cogl doesn't aim to pretend that meta-textures are just like real
textures because it would get extremely complex to try and emulate
low-level GPU semantics transparently for these textures. The low
level drawing APIs of Cogl, such as cogl_primitive_draw()
don't
actually know anything about the CoglMetaTexture interface and its
the developer's responsibility to resolve all textures referenced
by a CoglPipeline to low-level textures before drawing.
If you want to develop custom primitive APIs like
cogl_framebuffer_draw_rectangle()
and you want to support drawing
with CoglAtlasTextures or CoglSubTextures for
example, then you will need to use this CoglMetaTexture interface
to be able to resolve high-level textures into low-level textures
before drawing with Cogl's low-level drawing APIs such as
cogl_primitive_draw()
.
void (*CoglMetaTextureCallback) (CoglTexture *sub_texture
,const float *sub_texture_coords
,const float *meta_coords
,void *user_data
);
A callback used with cogl_meta_texture_foreach_in_region()
to
retrieve details of all the low-level CoglTextures that
make up a given CoglMetaTexture.
|
A low-level CoglTexture making up part of a CoglMetaTexture. |
|
A float 4-tuple ordered like
(tx1,ty1,tx2,ty2) defining what region of the
current sub_texture maps to a sub-region of a
CoglMetaTexture. (tx1,ty1) is the top-left
sub-region coordinate and (tx2,ty2) is the
bottom-right. These are low-level texture
coordinates. |
|
A float 4-tuple ordered like (tx1,ty1,tx2,ty2)
defining what sub-region of a CoglMetaTexture this
low-level sub_texture maps too. (tx1,ty1) is
the top-left sub-region coordinate and (tx2,ty2) is
the bottom-right. These are high-level meta-texture
coordinates. |
|
A private pointer passed to
cogl_meta_texture_foreach_in_region() . |
Since 1.10
Stability Level: Unstable
void cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture
,float tx_1
,float ty_1
,float tx_2
,float ty_2
,CoglPipelineWrapMode wrap_s
,CoglPipelineWrapMode wrap_t
,CoglMetaTextureCallback callback
,void *user_data
);
Allows you to manually iterate the low-level textures that define a given region of a high-level CoglMetaTexture.
For example cogl_texture_2d_sliced_new_with_size()
can be used to
create a meta texture that may slice a large image into multiple,
smaller power-of-two sized textures. These high level textures are
not directly understood by a GPU and so this API must be used to
manually resolve the underlying textures for drawing.
All high level textures (CoglAtlasTexture, CoglSubTexture, CoglTexturePixmapX11, and CoglTexture2DSliced) can be handled consistently using this interface which greately simplifies implementing primitives that support all texture types.
For example if you use the cogl_rectangle()
API then Cogl will
internally use this API to resolve the low level textures of any
meta textures you have associated with CoglPipeline layers.
cogl_primitive_draw()
don't understand the CoglMetaTexture interface and so it is your
responsibility to use this API to resolve all CoglPipeline textures
into low-level textures before drawing.
For each low-level texture that makes up part of the given region
of the meta_texture
, callback
is called specifying how the
low-level texture maps to the original region.
|
An object implementing the CoglMetaTexture interface. |
|
The top-left x coordinate of the region to iterate |
|
The top-left y coordinate of the region to iterate |
|
The bottom-right x coordinate of the region to iterate |
|
The bottom-right y coordinate of the region to iterate |
|
The wrap mode for the x-axis |
|
The wrap mode for the y-axis |
|
A CoglMetaTextureCallback pointer to be called for each low-level texture within the specified region. |
|
A private pointer that is passed to callback . |
Since 1.10
Stability Level: Unstable