Cogl 2.0 Reference Manual | ||||
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Top | Description |
CoglSubTexture; CoglSubTexture * cogl_sub_texture_new (CoglContext *ctx
,CoglTexture *parent_texture
,int sub_x
,int sub_y
,int sub_width
,int sub_height
); CoglBool cogl_is_sub_texture (void *object
);
These functions allow high-level textures to be created that represent a sub-region of another texture. For example these can be used to implement custom texture atlasing schemes.
CoglSubTexture * cogl_sub_texture_new (CoglContext *ctx
,CoglTexture *parent_texture
,int sub_x
,int sub_y
,int sub_width
,int sub_height
);
Creates a high-level CoglSubTexture representing a sub-region of
any other CoglTexture. The sub-region must strictly lye within the
bounds of the parent_texture
. The returned texture implements the
CoglMetaTexture interface because it's not a low level texture
that hardware can understand natively.
cogl_rectangle()
or other APIs documented to understand the
CoglMetaTexture interface then you need to use the
CoglMetaTexture interface to resolve a CoglSubTexture into a
low-level texture before drawing.
|
A CoglContext pointer |
|
The full texture containing a sub-region you want to make a CoglSubTexture from. |
|
The top-left x coordinate of the parent region to make a texture from. |
|
The top-left y coordinate of the parent region to make a texture from. |
|
The width of the parent region to make a texture from. |
|
The height of the parent region to make a texture from. |
Returns : |
A newly allocated CoglSubTexture
representing a sub-region of parent_texture . [transfer full]
|
Since 1.10
Stability Level: Unstable
CoglBool cogl_is_sub_texture (void *object
);
Checks whether object
is a CoglSubTexture.
|
a CoglObject |
Returns : |
TRUE if the passed object represents a
CoglSubTexture and FALSE otherwise. |
Since 1.10
Stability Level: Unstable